This page offers If I Were You summary Class 9 pdf in easy language. We have presented short and long summaries from 50 words to 300 words. Go through to get a deep insight of chapter If I Were You from the Book Beehive. It is useful for exam points of view and quick learning of the chapter. Downloadable PDF is also available.
Table of Contents
Short summary of the chapter: If I Were You
The story happens in a small cottage where a man named Gerrard lives alone. One day, a criminal (the intruder) enters his house with a gun. He wants to kill Gerrard and take his identity. The intruder is already wanted for murder and thinks if he becomes Gerrard, he can hide from the police and live freely.
Gerrard stays very calm and clever. He does not panic. Instead, he starts talking smartly and tries to confuse the intruder. He tells the intruder that he himself is also a criminal, who often goes out secretly, carries a gun, and is already running from the police. He even shows a bag, disguise kit, and gun to prove his story.
The intruder gets shocked and scared. He starts believing Gerrard’s story. But just as he turns to check, Gerrard pushes him into a cupboard, takes his gun, locks the door, and calls the police.
In the end, Gerrard saves his life by using his brains, confidence, and calm behaviour. The play teaches us that smart thinking is stronger than fear, and one should stay cool in tough situations.
Also Read:
- If I Were You- Introduction
- If I Were You- Passages for Comprehension
- If I Were You- Important Extra Questions- Very Short Answer Type
- If I Were You- Quick Review of the Chapter
- Hard Words : If I Were You Difficult Words in English
Detailed summary of the chapter: If I Were You
1. Gerrard in His Cottage: The play begins in a small cottage. A man named Gerrard lives there alone. He is a calm and smart man who works in theatre. One day, while he is talking on the phone and packing a bag, a man with a gun enters his house. This man is the intruder, a criminal. He is wearing a soft hat and an overcoat. He wants to kill Gerrard and take his identity.
2. The Intruder’s Plan: The intruder tells Gerrard to raise his hands and sit quietly. He says he is already wanted by the police for killing a cop. So now, he wants to kill Gerrard and live as Gerrard, using his name and house. He has been watching Gerrard for some time. He knows that Gerrard lives alone, doesn’t meet many people, and often goes out secretly.
3. Gerrard Stays Calm: Gerrard does not panic. He stays very calm and speaks in a smart and polite way. He starts talking to the intruder to confuse and distract him. He even jokes a little and uses clever words. The intruder gets annoyed, but Gerrard continues. He says things like, “You are much luckier than other criminals in plays.”
4. Gerrard’s Clever Trick: Then Gerrard tells a fake story. He says he is not an ordinary man, but a person who is also running from the police. He tells the intruder that he has a dangerous past. He shows a bag with clothes, a disguise kit, and says he is expecting trouble that night. He even says, “I don’t meet tradespeople. I carry a gun. I live like a mystery man.”
5. The Intruder Believes Him: The intruder starts to believe this story. He becomes confused. Just when he looks away to check the bag, Gerrard quickly pushes him into a cupboard, takes his gun, and locks the door. Gerrard then picks up the telephone and calls the police, asking them to come fast.
6. The Message of the Play: In the end, Gerrard saves himself not with strength, but with brain power and courage. He does not lose control even when a man points a gun at him. The play teaches us to stay calm and smart in danger. It also shows that clever thinking can defeat crime and fear.
Pointwise summary of the chapter: If I Were You
1. Gerrard is a smart man who lives alone in a small cottage.
2. One day, a criminal intruder enters his house with a gun.
3. The intruder wants to kill Gerrard and take over his identity.
4. He thinks this will help him hide from the police.
5. Gerrard stays calm and clever even in danger.
6. He tells the intruder a fake story that he is also a criminal.
7. Gerrard shows a bag, disguise kit, and says he carries a gun.
8. The intruder gets confused and starts believing Gerrard.
9. When the intruder looks away, Gerrard pushes him into a cupboard.
10. Gerrard then locks him in and calls the police, saving himself.